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About Me

I am a digital 3D graphics student at the University of Texas at Dallas, specializing in modeling, surfacing, lighting, and compositing, with a style tendency towards photorealism (although I am flexible). My native software is Blender, which I started teaching myself as a high school student in 2013, although I am also equally comfortable in Maya. In my free time, I make movies with friends, and have become the VFX artist in the group, particularly skilled with "invisible VFX." I also have some experience with modeling and texturing for games.
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Contact: Gauthier.ChrisM@gmail.com
About: Bio
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