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Derby Car Race Game
This was a class project for an Animation and Games Fundamentals class in my first semester at the University of Texas at Dallas, in Fall 2020. Â It was my first time really working with a game engine. Â The main overall instructions for the project were to use Unity to make a game with a derby car (modeled and rigged in Maya per very specific instructions, textured however we wanted using Photoshop) that can be driven through a simple obstacle course that encourages speed, with a "win volume", at least one "kill volume", a series of spinning floating collectables to guide the player through the course, sound effects to communicate events, and a HUD with a win screen, lose screen, and point counter (as well as a simple opening animation of the ball getting into the car and driving away, rendered in Arnold).
A lot of the more complex scripting (like how the car moves) were already done for us. Â The expectations were for the game to have the "low-poly" feel, as this was easier for beginners, but I really didn't think that was interesting enough to work on, and since I had 7 years of experience making realistic CGI in Blender, I decided to go for a more photorealistic feel. Â I modeled and textured all the props and environment in a week or two in Blender (spending about 10 minutes per asset on average), using a lot of PBR texture sets from textures.com.
Song "Runnin' in Circles - Instrumental Version" by Ziv Moran
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