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Derby Car Race Game

This was a class project for an Animation and Games Fundamentals class in my first semester at the University of Texas at Dallas, in Fall 2020.  It was my first time really working with a game engine.  The main overall instructions for the project were to use Unity to make a game with a derby car (modeled and rigged in Maya per very specific instructions, textured however we wanted using Photoshop) that can be driven through a simple obstacle course that encourages speed, with a "win volume", at least one "kill volume", a series of spinning floating collectables to guide the player through the course, sound effects to communicate events, and a HUD with a win screen, lose screen, and point counter (as well as a simple opening animation of the ball getting into the car and driving away, rendered in Arnold).
A lot of the more complex scripting (like how the car moves) were already done for us.  The expectations were for the game to have the "low-poly" feel, as this was easier for beginners, but I really didn't think that was interesting enough to work on, and since I had 7 years of experience making realistic CGI in Blender, I decided to go for a more photorealistic feel.  I modeled and textured all the props and environment in a week or two in Blender (spending about 10 minutes per asset on average), using a lot of PBR texture sets from textures.com.
Song "Runnin' in Circles - Instrumental Version" by Ziv Moran

Derby Car Race Game: Image
Derby Car Race Game: Video
Derby Car Race Game: Video

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