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Shark Bait

In March 2022, I had the opportunity to compete in the 48-Hour Animation Blitz, an annual competition put on by the School of Arts, Technology, and Emerging Communication (ATEC) at the University of Texas at Dallas.  Six teams of three competed to create a 6-second animation in no more than 48 hours based on a prompt which we were given at the start of the 48 hours.  The prompt consisted of a piece of concept art (shown below), and an action and texture which were unique to each team ("jump" and "polka dots" for my team).  We won second place.

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While my teammates and I all did a little bit of everything, my main contributions were modeling the scuba diver and jellyfish, and doing most of the surfacing.

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Our software of choice was Blender 3.0, rendered in EEVEE.

Shark Bait: Image

Concept Art

This was the concept art given to all the teams.
Artist: Dom Scruffy Murply (https://www.instagram.com/scruffyshenanigans/?hl=en)

Concept Art.png
Shark Bait: Image

Scuba Diver

Modeling, Surfacing, and Rigging

I created all of the texturing 100% procedurally within Blender's node-based shader system (except for the bottle texture, created by my teammate Christine Vo).  A fake rim light/outline consisting of fresnel-driven emission was added to major parts of the character where it helped with form readability.

Shark Bait: Video

Jellyfish

Modeling, Surfacing, and Deformation Rigging

Similar to the Scuba Diver, the surfacing is mostly procedural, the only exception being the polka-dots, which I painted a mask for by hand.  The deformation controls were each made with a Wave modifier.

Shark Bait: Video

"Shark Bait"

by Chris Gauthier, Christine Vo, and Andrew Duarte

Scuba Diver
Model/Texture/Surface/Rig: Chris Gauthier

Animation: Andrew Duarte

Jellyfish

Model/Texture/Surface/Procedural Rig: Chris Gauthier

Armature Rig: Andrew Duarte

Animation: Christine Vo

Monster Fish

Model/Texture/Rig: Andrew Duarte

Animation: Andrew Duarte and Chris Gauthier

Supporting Fish

Models/Textures: Christine Vo

Animation System and Animation: Chris Gauthier

Bottle and Seaweed

Model/Texture: Christine Vo

Surface/Rig/Animation: Chris Gauthier

Cage

Model/Texture: Christine Vo

Surface: Chris Gauthier

Animation: Andrew Duarte

Bubbles

Chris Gauthier

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Layout

Chris Gauthier

Shader and Look Development

Chris Gauthier

Background

Christine Vo

Lighting

Christine Vo

Shark Bait: HTML Embed

©2021 by Chris Gauthier. Proudly created with Wix.com

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